Timothy J. Reynolds – A Tremendous 3D Low Poly Designer
Who is Timothy J. Reynolds:
3D Illustrator Timothy J. Reynolds, born and raised in Winston-Salem, NC. Now currently living and working in Milwaukee, WI. He is a proud father of a Cockapoo puppy named Wembley.
Now he is working remotely as 3D Illustrator at Twitch. He has worked on 3D graphics and exhibit design projects for different clients and companies.
How He Started:
Reynolds wanted to do something design related since he was a first year college student.He was familiar with Photoshop(version 6) when he was a freshman in college. Building and moving stuff around in 3D space was like a dream to him which came true few years later when he first introduced with Sketch Up ,3d software in his architecture school. There he enrolled in a 2- year Associate degree in Architecture. He just stumbled into Sketch Up and felt in love with it, started making creative stuffs.
That was the beginning story.
Though he gives importance having variety of skills or a few different skill sets, he loves to create his unique style. He spent years trying to figure out a style that not only made himself happy with it’s looking but also happy to make. Finally Reynolds got his famous ”low poly” style that he uses to label his work.
The term “low-poly” is originally a computer graphics method of rendering 3D objects using a polygon mesh with a limited number of polygons. It’s often done in video games and movies.
How He Works:
Reynolds generates quick doodle of ideas in the sketchbook that he keeps nearby himself. But naturally what happens he just jumps right into Cinema 4D and start building. He creates all of his awesome and detailed illustrations by using 93% of Cinema 4D and 7% of Photoshop.
“I usually start with some sort of primitive shape (plane, cube, etc.) and start pushing and pulling points. I really like just building random little shapes and moving them around until I’m happy enough with a composition before moving on to lighting,”
“I use some texture, mostly some form of noise in my shaders that help give the objects some grit and definition.” Reynolds said.
Lighting is a key element in his “low-poly” illustrations.
“Most of the time I try and stick with more natural color palettes while letting the lighting really take control of the mood,” Reynolds said.
From sketch to modeling to lighting to rendering to sharing, he enjoys his workflow so much. You can see his illustrations step by step here